To activate the recording loop simply press and hold your video capture hotkey until the Fraps counter turns pink, indicating that loop recording has begun.
We have also included new optimizations for recording at high resolutions such as 1920x1080 (1080P).
We now require a CPU with SSE2 instructions (Pentium 4 & above). If you have an older system (Win2K or non-SSE2 CPU) you can still download the previous Fraps 3.4.7 release from the download page.
Fraps 3.5.99 - 26th February, 2013 - Fixed counter not appearing in Aero desktop (DWM) and DX10 games after latest Windows Update Fraps 3.5.9 - 30th August, 2012 - Fixed crash when initiating loop recording - Fixed periodic stutter for some users during loop recording Fraps 3.5.8 - 22nd August, 2012 - Fixed intermittent crash recording from Open GL games - Fixed crash when unable to access sound device - Fixed minor memory leak with Win7/Vista sound recording - Fixed crash encountered by some users when ending a recording Fraps 3.5.7 - 14th August, 2012 - Fixed audio sync in long recordings for Windows XP users - Fixed problem taking screenshots from DWM even with counter on screen - Fixed 64-bit Direct X 11 games always being recorded in lossless RGB - Fixed corruption in video when audio source set to 11.25k Hz - Other minor bug fixes Fraps 3.5.6 - 21st July, 2012 - Fixed microphone drifting out of sync in long recordings under Windows 7 & Vista - Fixed clipping with audio sources greater than 8 channels - Fixed audio from mono USB devices only appearing in left channel - Reduced latency of capture from external inputs Fraps 3.5.5 - 12th June, 2012 - Fixed black borders captured around Game Maker based games - Fixed crash in D3D10/11 video recording with 64-bit applications - Fixed scrambled colors saved with some 10-bit color modes Fraps 3.5.4 - 30th May, 2012 - Improved capture speed for D3D8 games - Fixed Max Payne 1 not recording when AA enabled - Fixed error when initializing Direct X on Windows 7 Fraps 3.5.3 - 27th May, 2012 - Fixed micro-stutter in recorded video after temporary framerate drop - Fixed missing video frames in some games after rendering paused - Fixed bug causing error message on startup for some users Fraps 3.5.2 - 20th May 2012 - Fixed missing audio at end of long recordings - Fixed error preventing movie playback in Windows Media Player - Fixed screen freezing when starting video capture in Minecraft & other Open GL games - Fixed crash during video mode switch in Dos Box Fraps 3.5.1 - 18th May 2012 - Added support for ex FAT drives writing larger than 4 Gigabytes - Fixed crash when large custom resolutions used in game Fraps 3.5.0 - 26th April 2012 - Support for large AVI movie files (above 4 Gigabytes) on NTFS drives - Added option to split AVIs at 4 Gigabytes for legacy AVI 1.0 support - Fixed loop recording using large amounts of disk space for short clips - Fixed benchmark logs not being saved if game was quit before benchmark ended - Fixed View folder not opening window on some machines - NEW MINIMUM SYSTEM REQUIREMENTS: CPU with SSE2 required (Pentium 4 & above) - Windows 2000 is no longer supported (Windows XP & above) The latest version of Fraps includes an update to the loop recording mode, allowing you to specify a custom length for the buffer (rather than the default 30 seconds).
The Fraps counter will turn pink to show that video is being cached. Fraps 3.2.9 - 10th Feb 2011 - Fixed crash if recording to drive with less than 4 gigabytes free - Improved sound capture engine for those suffering sync issues - Fixed 3D browser apps not being correctly monitored in Firefox 3 - Fixed detection of UDK viewport sizes Fraps 3.2.8 - 3rd Feb 2011 - Greatly reduced CPU usage while recording on most configurations - Fixed black areas in captures from Flight Simulator (FS9/FSX) - Fixed counter not showing in correct position for some windowed applications - Fixed crash when recording DWM at 1366x768 on 64-bit versions of Windows - Fixed counter appearing in Google Talk Fraps 3.2.7 - 19th Jan 2011 - Fixed large pause between split AVI segments - Fixed stuttering when using loop recording on Vista/Win7 - Other minor bug fixes Fraps 3.2.6 - 24th Dec 2010 - Fixed Fraps not able to initialize Direct X on startup for some people - Fixed crash while recording that could cause video to be written incompletely - Fixed rare bug causing graphic corruption of individual frames in recorded movies - Fixed crash on Windows 2000 machines Fraps 3.2.5 - 2nd Dec 2010 - Fixed keys sticking/duplicated with Fraps loaded - Fixed Fraps not capturing in half-size mode for some users Fraps 3.2.4 - 28th Nov 2010 - Added support for D3D10 & D3D11 stereoscopic 3D Vision capture - Fixed counter appearing on Windows Live 2011 apps - Fixed inverted colors in video captured from some DX10 games - Fixed DWM capture jumping between multiple monitors on Windows 7 - Fixed flickering counter in some Open GL applications - Fixed mouse offset in 3D browser apps - Fixed FRAPS.
When you want to save the action simply tap the capture hotkey and the recording will continue as normal (including the previous 30 seconds of footage). EXE not appearing signed on some Windows 7 installations - Fixed systray icon not turning pink in loop recording mode.
Finally, we are aware that more and more people are putting Fraps to professional use.
Simply double-click the downloaded file to install it.
Update Star Free and Update Star Premium come with the same installer.
If you have a fast machine you can now play your games at a higher speed than the target movie framerate.
We are also aware that quite a few people with Intel i5/i7 configurations were having difficulty loading Fraps on Windows 7. Fraps 3.1.2 - 4th Mar 2010 - Fixed STALKER: Call of Pripyat not loading with Fraps running - Fixed slow recording speeds for some users in Battlefield: Bad Company 2 - Fixed Guild Wars crashing when moving between zones - Fixed videos being recorded at double width on some nvidia configurations - Fixed colors being inverted in video captured from some DX10 games - Fixed multiple FRAPS32.